Description
Bestellen: The Zenith of Chaos is a strategy simulation RPG where the player takes on the role of Bestellen, the deity of order. The player is tasked with planning the each floor of a 20 or 40 floor tower in such a way that a group of adventurers will survive and power up enough to reach the top and defeat the ultimate evil that awaits. Each time the game is played the adventuring party consists of a random set of adventurer types and the boss as the top is also determined at random. The adventurers gain access to different abilities through use of Loot Floors and use these when they see fit, outside of the players control. However, the player is capable of influencing the adventurer choices to some degree, but mainly only has control over floor selection.
The game executable is downloadable below and has a full tutorial and game manual within.
Role: Lead Designer, Lead Programmer, HUD Artist
Contribution: Base Concept, Game Balance, Unrealscript Scripting, Kismet Scripting, Flash Actionscript Scripting, HUD Elements(HP Bars, Information Cards, Game Manual)
Tools Used: Unreal Development Kit, Flash Professional CC, Photoshop CC, Visual Studio 2010
Skills: Digital Drawing, Leadership, Flash Programming, UDK Programming, Concept Design, Ability Design, Number Crunching
Bestellen: The Zenith of Chaos is a strategy simulation RPG where the player takes on the role of Bestellen, the deity of order. The player is tasked with planning the each floor of a 20 or 40 floor tower in such a way that a group of adventurers will survive and power up enough to reach the top and defeat the ultimate evil that awaits. Each time the game is played the adventuring party consists of a random set of adventurer types and the boss as the top is also determined at random. The adventurers gain access to different abilities through use of Loot Floors and use these when they see fit, outside of the players control. However, the player is capable of influencing the adventurer choices to some degree, but mainly only has control over floor selection.
The game executable is downloadable below and has a full tutorial and game manual within.
Role: Lead Designer, Lead Programmer, HUD Artist
Contribution: Base Concept, Game Balance, Unrealscript Scripting, Kismet Scripting, Flash Actionscript Scripting, HUD Elements(HP Bars, Information Cards, Game Manual)
Tools Used: Unreal Development Kit, Flash Professional CC, Photoshop CC, Visual Studio 2010
Skills: Digital Drawing, Leadership, Flash Programming, UDK Programming, Concept Design, Ability Design, Number Crunching